Answer by rbisso
Just ran into this problem. This seems to have worked: else if( Other.gameObject.tag == "Untagged" ) { // Debug.Log("Hit an object with an undefined tag"); }
View ArticleAnswer by rbisso
Just ran into the same problem. This seems to have worked: else if( Other.gameObject.tag == "Untagged" ) { // Debug.Log("Hit an object with an undefined tag"); }
View ArticleAnswer by rbisso
On PC, you can use Input.GetJoystickNames(), which returns an array of strings of the names of the joysticks that are connected. If that array is empty, there are no pnp joysticks connected, I guess. I...
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Perhaps try a larger collision volume around the stopped agent that intersects with the navmesh, but doesn't actually collide with the moving agent? I'm not sure if the navmeshagent will see this as...
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These worked for me... after I set them up in Edit->ProjectSettings->Input. You have to set up the x and y axes, then the 4th and 5th axes to correspond to these settings *for each joystick*, and...
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Did you try using the PhotonTransformView to synchronize the positions? I would recommend doing this tutorial and analyzing their steps thoroughly before heading off on your own:...
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